CVE-2026-25546
Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution.
Does this matter?
High impact if exploited, but EPSS currently rates exploitation as unlikely (0.87%). Schedule it in the normal patch cycle and watch for a rise in EPSS or a public exploit.
Description
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
- CVSS 3.1
- 7.8 HIGHCVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
- EPSS
- 0.87% probability · 57th percentile
- CISA KEV
- Not listed
- Weakness
- CWE-78
- Affected
- coding-solo/godot mcp
- Source
- security-advisories@github.com
References
- https://github.com/Coding-Solo/godot-mcp/commit/21c785d923cfdb471ea60323c13807d62dfecc5aPatch
- https://github.com/Coding-Solo/godot-mcp/issues/64Issue Tracking
- https://github.com/Coding-Solo/godot-mcp/pull/67Issue Tracking, Patch
- https://github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928Vendor Advisory
Source: NVD record, EPSS from FIRST.org, KEV from CISA. Refreshed daily.