SOC status:Duty analyst on shift

UK Cyber Defence
VulnerabilityAnalyzed

CVE-2026-25546

Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution.

HIGH 7.8EPSS 0.87%

Does this matter?

High impact if exploited, but EPSS currently rates exploitation as unlikely (0.87%). Schedule it in the normal patch cycle and watch for a rise in EPSS or a public exploit.

Description

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.

CVSS 3.1
7.8 HIGHCVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
EPSS
0.87% probability · 57th percentile
CISA KEV
Not listed
Weakness
CWE-78
Affected
coding-solo/godot mcp
Source
security-advisories@github.com

Source: NVD record, EPSS from FIRST.org, KEV from CISA. Refreshed daily.