CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string).
Does this matter?
Lower severity and a low EPSS score (0.15%). Track it; it rarely justifies an emergency change on its own.
Description
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- CVSS 3.1
- 2.5 LOWCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
- EPSS
- 0.15% probability · 5th percentile
- Public exploits
- None in Exploit-DB
- CISA KEV
- Not listed
- Weakness
- CWE-195
- Source
- cve@mitre.org
EPSS moved from 0.1% on 15 October 2026 to 0.2% on 27 October 2026.
References
Source: NVD record, EPSS from FIRST.org, KEV from CISA, exploits from Exploit-DB. Refreshed daily. Download this record as JSON.