VulnerabilityModified
CVE-2021-26826
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files.
HIGH 7.8EPSS 1.53%
Does this matter?
High impact if exploited, but EPSS currently rates exploitation as unlikely (1.53%). Schedule it in the normal patch cycle and watch for a rise in EPSS or a public exploit.
Description
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
- CVSS 3.1
- 7.8 HIGHCVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
- EPSS
- 1.53% probability · 73th percentile
- CISA KEV
- Not listed
- Weakness
- CWE-787
- Affected
- godotengine/godot engine
- Source
- cve@mitre.org
References
- https://github.com/godotengine/godot/pull/45701Patch, Third Party Advisory
- https://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5aPatch, Third Party Advisory
- https://github.com/godotengine/godot/pull/45701Patch, Third Party Advisory
- https://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5aPatch, Third Party Advisory
Source: NVD record, EPSS from FIRST.org, KEV from CISA. Refreshed daily.