CVE-2020-6019
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Does this matter?
High impact if exploited, but EPSS currently rates exploitation as unlikely (2.79%). Schedule it in the normal patch cycle and watch for a rise in EPSS or a public exploit.
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
- CVSS 3.1
- 7.5 HIGHCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
- EPSS
- 2.79% probability · 86th percentile
- CISA KEV
- Not listed
- Weakness
- CWE-248
- Affected
- valvesoftware/game networking sockets
- Source
- cve@checkpoint.com
References
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678Patch, Third Party Advisory
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/Exploit, Third Party Advisory
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678Patch, Third Party Advisory
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/Exploit, Third Party Advisory
Source: NVD record, EPSS from FIRST.org, KEV from CISA. Refreshed daily.