CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption…
Does this matter?
High impact if exploited, but EPSS currently rates exploitation as unlikely (3.23%). Schedule it in the normal patch cycle and watch for a rise in EPSS or a public exploit.
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
- CVSS 3.1
- 9.8 CRITICALCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
- EPSS
- 3.23% probability · 88th percentile
- CISA KEV
- Not listed
- Weakness
- CWE-120, CWE-787
- Affected
- valvesoftware/game networking sockets
- Source
- cve@checkpoint.com
References
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3Patch, Third Party Advisory
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/Exploit, Third Party Advisory
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3Patch, Third Party Advisory
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/Exploit, Third Party Advisory
Source: NVD record, EPSS from FIRST.org, KEV from CISA. Refreshed daily.