SOC status:Duty analyst on shift

UK Cyber Defence
VulnerabilityModified

CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting…

CRITICAL 9.8EPSS 6.00%

Does this matter?

High impact if exploited, but EPSS currently rates exploitation as unlikely (6.00%). Schedule it in the normal patch cycle and watch for a rise in EPSS or a public exploit.

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

CVSS 3.1
9.8 CRITICALCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
EPSS
6.00% probability · 93th percentile
Public exploits
None in Exploit-DB
CISA KEV
Not listed
Weakness
CWE-590, CWE-787
Affected
valvesoftware/game networking sockets
Source
cve@checkpoint.com
EPSS trend
0%5%10%26 October 2026: 6.00%26 October 202626 October 2026

EPSS 6.0% since 26 October 2026; no change recorded yet. The dashed line is the ten per cent mark our analysts treat as “patch before the next change window”. Points are recorded when the score first appears and whenever it moves by a percentage point or more.

Source: NVD record, EPSS from FIRST.org, KEV from CISA, exploits from Exploit-DB. Refreshed daily. Download this record as JSON.