CVE-2010-4391
Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allows remote attackers to execute arbitrary code via a crafted value in an unspecified header field in…
Does this matter?
High impact if exploited, but EPSS currently rates exploitation as unlikely (6.57%). Schedule it in the normal patch cycle and watch for a rise in EPSS or a public exploit.
Description
Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allows remote attackers to execute arbitrary code via a crafted value in an unspecified header field in an RMX file.
- CVSS 2.0
- 9.3 HIGHAV:N/AC:M/Au:N/C:C/I:C/A:C
- EPSS
- 6.57% probability · 93th percentile
- CISA KEV
- Not listed
- Weakness
- CWE-119
- Affected
- realnetworks/realplayer · realnetworks/realplayer sp
- Source
- cve@mitre.org
References
- http://osvdb.org/69851
- http://service.real.com/realplayer/security/12102010_player/en/Vendor Advisory
- http://www.securitytracker.com/id?1024861
- http://www.zerodayinitiative.com/advisories/ZDI-10-281
- http://osvdb.org/69851
- http://service.real.com/realplayer/security/12102010_player/en/Vendor Advisory
- http://www.securitytracker.com/id?1024861
- http://www.zerodayinitiative.com/advisories/ZDI-10-281
Source: NVD record, EPSS from FIRST.org, KEV from CISA. Refreshed daily.